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This game was created in Fall of 2024 by a team of 4 students.
I worked as the production manager, UX developer, model designer and animator for the frog model.
This project took 4 weeks to create, starting with a GDD, theme, and layout of the game design. 
The project is a 5 minute game created in Unreal Engine 5.4

The Ducky Staff

Annabella Quesada: UI, Visual/Look Development, Lighting

Conner Kelley: Programming, Sound, Dialogue, VFX
Skyler Robinson: Modeling, Rigging, Animating
Mariana Saleh: Production Manager, UX, animator, programming

Production Process

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During our design process, we came up with mechanical birds that lived inside a crystal geode.

Desc:
A mechanical mother duck who is looking for her missing chicks.

Concept Sketches made by: Annabella

Here are the final concept sketches of the baby crystal ducklings. 

Desc:
Mischievous baby ducklings who got separated from their mother.

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Concept Sketches made by: Annabella

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The envrionment of the small map was made to be whimsical and 

Desc:
A calming waterfall found deep beneath the surface, located as the heart of a crystal geode.

Concept Sketches made by: Annabella

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The environment of this small map was made to be whimsical and mysterious. 

Desc:
The main point of interest was the big pond at the center of the geode

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Topography of the environment helped us get an idea for our player navigation throughout the map.

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Concept Sketches made by: Annabella

Design Process of the Frog Model

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