

This game was created in Fall of 2024 by a team of 4 students.
I worked as the production manager, UX developer, model designer and animator for the frog model.
This project took 4 weeks to create, starting with a GDD, theme, and layout of the game design.
The project is a 5 minute game created in Unreal Engine 5.4
The Ducky Staff
Annabella Quesada: UI, Visual/Look Development, Lighting
Conner Kelley: Programming, Sound, Dialogue, VFX
Skyler Robinson: Modeling, Rigging, Animating
Mariana Saleh: Production Manager, UX, animator, programming
Production Process


During our design process, we came up with mechanical birds that lived inside a crystal geode.
Desc:
A mechanical mother duck who is looking for her missing chicks.
Concept Sketches made by: Annabella
Here are the final concept sketches of the baby crystal ducklings.
Desc:
Mischievous baby ducklings who got separated from their mother.

Concept Sketches made by: Annabella

The envrionment of the small map was made to be whimsical and
Desc:
A calming waterfall found deep beneath the surface, located as the heart of a crystal geode.
Concept Sketches made by: Annabella

The environment of this small map was made to be whimsical and mysterious.
Desc:
The main point of interest was the big pond at the center of the geode

Topography of the environment helped us get an idea for our player navigation throughout the map.

Concept Sketches made by: Annabella
Design Process of the Frog Model

.png)